Bevel
You can bevel the vertices/edges/faces of a mesh by using the Bevel
operation. This allows you to curve or flatten the corners or edges of an object.
Activate bevel
Before you activate bevel, please start editing an object by following the Activate edit mode
section at this page.
- Select the vertices/edges/faces to bevel by enabling the Select tool and clicking on them with the main
trigger
. - Point at the submenu for the edit mode, and click on
Bevel
. - This will attach the bevel handle to the selected mesh elements.
Make a curved or flat bevel
- Grab the spherical knob of the bevel handle, using the main
squeeze
button. - Push towards the selection, to create a curved bevel.
- Or, pull away from the selection, to create a flat bevel.