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Bevel

Bevel

You can bevel the vertices/edges/faces of a mesh by using the Bevel operation. This allows you to curve or flatten the corners or edges of an object.

Activate bevel

Before you activate bevel, please start editing an object by following the Activate edit mode section at this page.

  1. Select the vertices/edges/faces to bevel by enabling the Select tool and clicking on them with the main trigger.
  2. Point at the submenu for the edit mode, and click on Bevel.
  3. This will attach the bevel handle to the selected mesh elements.

Make a curved or flat bevel

  1. Grab the spherical knob of the bevel handle, using the main squeeze button.
  2. Push towards the selection, to create a curved bevel.
  3. Or, pull away from the selection, to create a flat bevel.

See also